

If you follow me on Twitter or Tumblr, you might have seen me post about opening up some sprite commission slots last week. screen name alignment for the second player.ĭon’t worry, there will be more Double Dragon stuff hitting the site later this year, because you know I’ve got to celebrate the 30th anniversary year. I also made adjustments to the engine that finally let me fix the X-Men Vs. Mini-Logos: Renegade added to Technos section.Īll newness has been added to the GFX Generators, and so has a remake of the area outside the Dojo from Double Dragon III (NES).

Neo Geo stance), Abobo (classic, redone), Chin Taimei (NES outfit, redone), Abore (NES look). – Double Dragon: Billy and Jimmy Lee (Super Double Dragon fight stance), Marian (D.D.1 outfit, D.D. In honor of Double Dragon IV‘s release, today’s update is (almost) all Double Dragon! Don’t worry, the guest star will fit right in. Tags: dc comics, Double Dragon, Fighter's History, Final Fight, Illmosis, Mighty Morphin' Power Rangers, River City Ransom, Shaw Studios, Street Fighter seriesĬomments Off on April Fool’s Day: River City Ransom sprites They’ve been added to the River City Ransom custom sprite page and, of course, the Fake Screenshot generator.įiled under: ScrollBoss Updates, Site News, Updates by PrimeOp You can now have such a thing as Thunderball Fists! and some Street Fighter stalwarts), other teenage characters (including five with attitude), a few clownish characters (including my own character, Nutroll) and one man who will pity these fools.Īlso, one character that I thought I’d done for the Megaman NES style finally gets his turn: Today’s batch features do-overs for sprites I’d edited from RCR sprites years ago (the Lee Bros. I’m still trying to find a balance between sticking in that original game’s look and trying more unique things like RCR:U did. I'm not sure if it or the arcade version of 2 is better.Beating River City Ransom: Underground this week kept me in the mood for spriting more characters in the original NES game’s style. I think it very clearly has the best mechanics in the series but its enemy variety and encounter design are lacking, which make it feel slightly repetitive. Doesn't nail anything that was good about the original games at all and is weighed down by lame stat progression and move unlocking gunk which really just never adds anything to the genre.Īdvance is great overall. It has amazing sprites and animation, but it's dull, overlong, and very repetitive - weird given how taut the first two arcade games are. The NES game is pretty excellent too, though not as good as the arcade game - again, it's too simplified in comparison. It's not Final Fight-tier but it is a great brawler, with its only real weak spot being the overtuned boss rush at the end of the game.

It feels like a properly-realized version of the first game (and it is basically just an expansion, even using a bunch of the first game's environments) that actually lives up to what that game's combat was promising. The NES game is overall an improvement, but it does simplify the arcade game's combat in some unfortunate ways and has some awkward elements of its own.Ģ is great. The slowdown is awful, the final stage's random traps are shit, the general combat is mediocre because you're either cheesing everything with the unchallengeable elbow or barely poking enemies out with your weak, stubby moveset.
